I originally started this as an experiment with lighting and surface settings, and the scene ended up having so much information that DAZ Studio crashed instantly when I tried to render it. It then became an experiment on how to render a complex scene with D/S. I had to render each model individually and then layer it together - pain in the butt - but I was determined to win, whether I liked the image or not. Anyway, it was a great learning experience. Thanks for checking it out.